The AE were designed as pollution-fighting robots, intended to save the world. However, the AE prototypes have a bug which makes them the polluters. The AE somehow slipped through quality control, out into the unsuspecting universe. Out of control, they have quickly become a menace and are in danger of contaminating large areas of the cosmos.
The AE must be stopped! You must use your anti-AE blaster missiles to drive these pestering, polluting squadrons deep into space where they can do no harm. Annihilate every AE in a wave to make a perfect attack. Three perfect attacks in a battlefield moves you to the next encounter zone. After you have eliminated the AE in all four encounter zones, you return to the first battlefield, where the AE have become even more troublesome!
Environmentalists everywhere are counting on you to stop the AE! Clean up their act and do your part to help keep the universe pollution-free!
PRODUCT CODE: | 3456 |
NAME: | A.E. |
PLATFORM: | ColecoVision Compatible System |
PROGRAMMER: | Programmers 3, Inc. |
MEDIA: | Cartridge |
VARIATION: | US Box |
RELEASE DATE: | 2012 |
PRODUCT CODE: | 3457 |
VARIATION: | CollectorVision |
RELEASE DATE: | 2020 |
Brøderbund partnered with Japanese developer Programmers-3 for several games, and A.E. was the first of these.
A.E. was written by Jun Wada and Makoto Horai in 1982 for the Apple II and then was ported to other machines like the Adam. According to Doug Carlston, the Atari 8-bit version of A.E. was the first Atari computer game written in Japan.
A.E. would be the Japanese word for 'ray' as in Manta Ray or Sting Ray, robotic versions of which are enemies in the game.
The ColecoVision version of A.E. (prototype or unreleased game) is the same exact program code as the Coleco ADAM tape version that is contained on "The Best of Brøderbund".